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author | Juan Linietsky <reduzio@gmail.com> | 2017-12-01 08:42:57 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-12-01 08:45:36 -0300 |
commit | 0243803117b2a67a33a9e01cf97e79ea4cf48c54 (patch) | |
tree | f17c3f1bc5905dda81c04808f83a0a374493cdda /drivers/gles3/rasterizer_scene_gles3.h | |
parent | d81c5004b1eb7e2041e18e8f4af1a6ac38be3fce (diff) |
Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar.
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 69b43c7813..a1ad239469 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -78,6 +78,11 @@ public: RID default_shader; RID default_shader_twosided; + RID default_worldcoord_material; + RID default_worldcoord_material_twosided; + RID default_worldcoord_shader; + RID default_worldcoord_shader_twosided; + RID default_overdraw_material; RID default_overdraw_shader; |