diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-07-06 20:21:13 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-07-06 20:21:42 -0300 |
commit | 7dcaabaf1989f0e4d6957ca123df522c805ac57a (patch) | |
tree | 7099b9650d72b8820950a5662f6db1ad9956654a /drivers/gles3/rasterizer_scene_gles3.cpp | |
parent | e19388df97743939efd0cfda3dae6de2db393897 (diff) |
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index caa3921dc4..7c2af755cd 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1336,7 +1336,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer - int stride = (multi_mesh->xform_floats + multi_mesh->color_floats) * 4; + int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4; glEnableVertexAttribArray(8); glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); glVertexAttribDivisor(8, 1); @@ -1357,6 +1357,8 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo color_ofs = 8 * 4; } + int custom_data_ofs = color_ofs; + switch (multi_mesh->color_format) { case VS::MULTIMESH_COLOR_NONE: { @@ -1367,12 +1369,33 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e, const Transfo glEnableVertexAttribArray(11); glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + color_ofs); glVertexAttribDivisor(11, 1); + custom_data_ofs += 4; } break; case VS::MULTIMESH_COLOR_FLOAT: { glEnableVertexAttribArray(11); glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + color_ofs); glVertexAttribDivisor(11, 1); + custom_data_ofs += 4 * 4; + } break; + } + + switch (multi_mesh->custom_data_format) { + + case VS::MULTIMESH_CUSTOM_DATA_NONE: { + glDisableVertexAttribArray(12); + glVertexAttrib4f(12, 1, 1, 1, 1); + } break; + case VS::MULTIMESH_CUSTOM_DATA_8BIT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); + + } break; + case VS::MULTIMESH_CUSTOM_DATA_FLOAT: { + glEnableVertexAttribArray(12); + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + custom_data_ofs); + glVertexAttribDivisor(12, 1); } break; } |