summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_scene_gles3.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-01-14 21:56:22 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-14 21:57:22 -0300
commit5dde810aa58d66677afda9cc5c89c052e91348b4 (patch)
tree8d4e996125ab529260aaae9c396456ae2c66e094 /drivers/gles3/rasterizer_scene_gles3.cpp
parenta1d07fd6d6a21ca6a3366aa7c9024dc41e3d323c (diff)
no more errors related to missing GlobalConfig::Get (or so I hope)
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index a026199bc7..1b531a69b9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4991,12 +4991,12 @@ void RasterizerSceneGLES3::initialize() {
void RasterizerSceneGLES3::iteration() {
shadow_filter_mode=ShadowFilterMode(int(GlobalConfig::get_singleton()->get("rendering/gles3/shadow_filter_mode")));
- subsurface_scatter_follow_surface=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface");
- subsurface_scatter_quality=SubSurfaceScatterQuality(int(GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/quality")));
- subsurface_scatter_size=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size");
+ subsurface_scatter_follow_surface=GlobalConfig::get_singleton()->get("rendering/ssurf_scattering/follow_surface");
+ subsurface_scatter_quality=SubSurfaceScatterQuality(int(GlobalConfig::get_singleton()->get("rendering/ssurf_scattering/quality")));
+ subsurface_scatter_size=GlobalConfig::get_singleton()->get("rendering/ssurf_scattering/max_size");
- state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,GlobalConfig::get_singleton()->get("rendering/gles3/high_quality_vct_gi"));
+ state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,GlobalConfig::get_singleton()->get("rendering/reflections/high_quality_vct_gi"));
}
void RasterizerSceneGLES3::finalize(){