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author | qonnop <qonnop@users.noreply.github.com> | 2018-10-07 15:40:50 +0200 |
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committer | qonnop <qonnop@users.noreply.github.com> | 2018-10-07 15:43:51 +0200 |
commit | 50fae2b1a7a7a5f3029c50f9884ccdde0762c8a3 (patch) | |
tree | f80280c49c4983f891d2fba7bf2f27159ef5e308 /drivers/gles3/rasterizer_scene_gles3.cpp | |
parent | 5676632a3bb8562b3346a3afba4069501365b35f (diff) |
Optimize interpolation algorithms
Interpolation in the form of va + (vb - va) * c is faster and prevents floating point issues for int/string
Followup to https://github.com/godotengine/godot/pull/22786
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
0 files changed, 0 insertions, 0 deletions