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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-02-02 08:18:42 +0100
committerGitHub <noreply@github.com>2017-02-02 08:18:42 +0100
commit40e4c1f6abbe5569a3c2f91d48b9770c8e97ea0d (patch)
tree12ba447a51df6e9a21d34df6ffdca8b1595e3f96 /drivers/gles3/rasterizer_scene_gles3.cpp
parent869d710198af9eb3dfee3e167cb432389d04f76d (diff)
parente06edc67c049c65c3952a8447e22717a0f492020 (diff)
Merge pull request #7689 from eska014/webgl2
Enable WebGL2 in web export, start fixing build
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index b972c6a877..c0af9b3bcf 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -3,8 +3,7 @@
#include "os/os.h"
#include "rasterizer_canvas_gles3.h"
-#ifdef IPHONE_ENABLED
-// for some reason glClearDepth seems to have been removed in iOS ES3.h
+#ifndef GLES_OVER_GL
#define glClearDepth glClearDepthf
#endif