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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /drivers/gles3/rasterizer_gles3.h
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_gles3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index de7c1ab7e1..6b5ce683a4 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -34,7 +34,7 @@
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
#include "rasterizer_storage_gles3.h"
-#include "servers/visual/rasterizer.h"
+#include "servers/visual/rasterizer/rasterizer.h"
class RasterizerGLES3 : public Rasterizer {