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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-17 15:29:39 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-12-17 15:40:24 +0100 |
commit | 8f25a2dc11b73cd440adcd341e4180f6f93877aa (patch) | |
tree | f50b60a58cc6b022055e5c8be7280fcfd3e23473 /drivers/gles3/rasterizer_gles3.cpp | |
parent | ad3393743c2e505f68a12b20113f9c2bda88fa89 (diff) |
Cleanup some #if 0'd code
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index cd0adbd0d1..6b827002f8 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -354,47 +354,10 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re void RasterizerGLES3::end_frame(bool p_swap_buffers) { -#if 0 - canvas->canvas_begin(); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex); - glDisable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - - - float vtx[8]={0,0, - 0,1, - 1,1, - 1,0 - }; - - glBindBuffer(GL_ARRAY_BUFFER,0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); - - glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, vtx ); - - - //glBindBuffer(GL_ARRAY_BUFFER,canvas->data.canvas_quad_vertices); - //glEnableVertexAttribArray(VS::ARRAY_VERTEX); - //glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, 0, 0 ); - - glBindVertexArray(canvas->data.canvas_quad_array); - - canvas->draw_generic_textured_rect(Rect2(0,0,15,15),Rect2(0,0,1,1)); -#endif if (p_swap_buffers) OS::get_singleton()->swap_buffers(); else glFinish(); - - /* print_line("objects: "+itos(storage->info.render_object_count)); - print_line("material chages: "+itos(storage->info.render_material_switch_count)); - print_line("surface changes: "+itos(storage->info.render_surface_switch_count)); - print_line("shader changes: "+itos(storage->info.render_shader_rebind_count)); - print_line("vertices: "+itos(storage->info.render_vertices_count)); -*/ } void RasterizerGLES3::finalize() { |