summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_gles3.cpp
diff options
context:
space:
mode:
authorBastiaan Olij <mux213@gmail.com>2022-04-08 00:00:51 +1000
committerBastiaan Olij <mux213@gmail.com>2022-04-17 12:59:50 +1000
commit6b28d94e77e0370225d823bd6a61ec3e159317a8 (patch)
tree5892314bdd4d0a4bcebe4f238ef3e79b4c464e31 /drivers/gles3/rasterizer_gles3.cpp
parentf7ca732df19c968693d5d1300f54a88a71c1bf11 (diff)
Merge canvas and decal into TextureStorage and add render target
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 61aefc1192..1ad99d2d41 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "storage/texture_storage.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
@@ -87,6 +88,8 @@
#endif
void RasterizerGLES3::begin_frame(double frame_step) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
frame++;
delta = frame_step;
@@ -95,9 +98,9 @@ void RasterizerGLES3::begin_frame(double frame_step) {
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
time_total = Math::fmod(time_total, time_roll_over);
- storage.frame.time = time_total;
- storage.frame.count++;
- storage.frame.delta = frame_step;
+ texture_storage->frame.time = time_total;
+ texture_storage->frame.count++;
+ texture_storage->frame.delta = frame_step;
storage.update_dirty_resources();
@@ -269,9 +272,10 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() {
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(storage.frame.current_rt);
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ ERR_FAIL_COND(texture_storage->frame.current_rt);
- GLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
// TODO: do we need a keep 3d linear option?
@@ -282,16 +286,17 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
}
glReadBuffer(GL_COLOR_ATTACHMENT0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
glBlitFramebuffer(0, 0, rt->width, rt->height, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
// is this p_screen useless in a multi window environment?
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
// do this once off for all blits
- storage.bind_framebuffer_system();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- storage.frame.current_rt = nullptr;
+ texture_storage->frame.current_rt = nullptr;
for (int i = 0; i < p_amount; i++) {
const BlitToScreen &blit = p_render_targets[i];