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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-21 22:27:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-21 22:27:50 +0100 |
commit | 5127afa812f80c02e6f9fada854d46482daafca4 (patch) | |
tree | 8e4bf30bde2e456fe430f97dd0139febf6a332a0 /drivers/gles3/rasterizer_gles3.cpp | |
parent | 6190690757ca322393f13e44bc2ceed79b362b45 (diff) | |
parent | 4faaf6089a3880d673c5fc51a260128bfe59b351 (diff) |
Merge pull request #35413 from akien-mga/if-0-means-couperet
Remove unused #if 0'ed code
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index ef2c318807..a24147146f 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -339,8 +339,6 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); -#if 1 - Size2 win_size = OS::get_singleton()->get_window_size(); if (rt->external.fbo != 0) { glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); @@ -350,21 +348,6 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST); - -#else - canvas->canvas_begin(); - glDisable(GL_BLEND); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, rt->color); - //glBindTexture(GL_TEXTURE_2D, rt->effects.mip_maps[0].color); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); - - canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1)); - glBindTexture(GL_TEXTURE_2D, 0); - canvas->canvas_end(); -#endif } void RasterizerGLES3::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) { |