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author | Rémi Verschelde <remi@verschelde.fr> | 2022-09-13 08:23:16 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-13 08:23:16 +0200 |
commit | 0b716fdb31f1780b541cbda862f2319a78be55ee (patch) | |
tree | 738d6fa2ce8f142e8d4afe484a4da2160494e453 /drivers/gles3/rasterizer_gles3.cpp | |
parent | 6a8b2a4210d424935aeac14bc70c105601823549 (diff) | |
parent | 96b7cb66df340e7f2ab379c7eefd29d74ea9e3a9 (diff) |
Merge pull request #65727 from clayjohn/GLES3-multiwindow
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index cc96294ca5..3575837794 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -280,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); ERR_FAIL_COND(!rt); - // TODO: do we need a keep 3d linear option? - - // Make sure we are drawing to the right context. - DisplayServer::get_singleton()->gl_window_make_current(p_screen); - if (rt->external.fbo != 0) { glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); } else { @@ -298,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display // is this p_screen useless in a multi window environment? void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { - // All blits are going to the system framebuffer, so just bind once. - glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - for (int i = 0; i < p_amount; i++) { const BlitToScreen &blit = p_render_targets[i]; |