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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-08-24 15:02:10 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-24 15:02:10 +0200 |
commit | cad24adb977982a776a3ff3246ed9a47268da38e (patch) | |
tree | 54ff3bb78961ca5d8120cc7e6abe91f5c99d92b7 /drivers/gles3/rasterizer_canvas_gles3.cpp | |
parent | d442f3d0aa4185f154bee396efaf24ceb73c9d84 (diff) | |
parent | 52466d57e9c2897c40698a09482e5e7de230368f (diff) |
Merge pull request #21354 from akien-mga/clean-print_line
Make some debug prints verbose-only, remove others
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 5e13bed198..dc6d705586 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1557,17 +1557,12 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_s int ofs = h; glDisable(GL_BLEND); - //print_line(" debug lights "); while (light) { - - //print_line("debug light"); if (light->shadow_buffer.is_valid()) { - //print_line("sb is valid"); RasterizerStorageGLES3::CanvasLightShadow *sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer); if (sb) { glBindTexture(GL_TEXTURE_2D, sb->distance); - //glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex); draw_generic_textured_rect(Rect2(h, ofs, w - h * 2, h), Rect2(0, 0, 1, 1)); ofs += h * 2; } @@ -1677,19 +1672,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons } break; } } - /* - if (i==0) { - for(int i=0;i<cc->lines.size();i++) { - Vector2 p = instance->xform_cache.xform(cc->lines.get(i)); - Plane pp(Vector3(p.x,p.y,0),1); - pp.normal = light.xform(pp.normal); - pp = projection.xform4(pp); - print_line(itos(i)+": "+pp.normal/pp.d); - //pp=light_mat.xform4(pp); - //print_line(itos(i)+": "+pp.normal/pp.d); - } - } -*/ + glBindVertexArray(cc->array_id); glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0); |