diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-11-20 22:49:53 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-11-20 22:49:53 -0300 |
commit | a2505542ffeea705208f72459152c5b86779e327 (patch) | |
tree | 22d8ef0237410683d102b2b002bd5f2f33dcb1e3 /drivers/gles3/rasterizer_canvas_gles3.cpp | |
parent | c39d2b3f429639803f4f4fe80eda6935659e9c51 (diff) |
Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 4573f94d22..10a8912561 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -934,9 +934,13 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list,int p_z,const if (!t) { switch(texture_hints[i]) { + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { glBindTexture(GL_TEXTURE_2D,storage->resources.black_tex); } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + glBindTexture(GL_TEXTURE_2D,storage->resources.aniso_tex); + } break; case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { glBindTexture(GL_TEXTURE_2D,storage->resources.normal_tex); } break; |