diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-24 23:33:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-24 23:33:25 +0200 |
commit | a19e02e8d8a44eca900783921f5f859b2c071772 (patch) | |
tree | 0946a15be97aeb90e78da2b1adf5d4b0911e406e /drivers/gles3/rasterizer_canvas_gles3.cpp | |
parent | 7da1c1b9fafee230f6566effd12a86b8a2d89b94 (diff) | |
parent | 3e20c1347db323438a76693bb9f7eea87f3a305d (diff) |
Merge pull request #61164 from clayjohn/GLES3-2D
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 401 |
1 files changed, 261 insertions, 140 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index df54686574..5d06224bfd 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -119,12 +119,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); - texture_storage->frame.current_rt = nullptr; - - texture_storage->_set_current_render_target(p_to_render_target); - Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse(); + // Clear out any state that may have been left from the 3D pass. + reset_canvas(); + // TODO: Setup Directional Lights // TODO: Setup lights @@ -156,6 +155,9 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x; state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y; + // TODO: temporary, this should be set at the top of this function + glViewport(0, 0, render_target_size.x, render_target_size.y); + state_buffer.time = state.time; state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel; @@ -177,7 +179,6 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ state_buffer.sdf_to_tex[2] = -sdf_tex_rect.position.x / sdf_tex_rect.size.width; state_buffer.sdf_to_tex[3] = -sdf_tex_rect.position.y / sdf_tex_rect.size.height; - //print_line("w: " + itos(ssize.width) + " s: " + rtos(canvas_scale)); state_buffer.tex_to_sdf = 1.0 / ((canvas_scale.x + canvas_scale.y) * 0.5); glBindBufferBase(GL_UNIFORM_BUFFER, BASE_UNIFORM_LOCATION, state.canvas_state_buffer); glBufferData(GL_UNIFORM_BUFFER, sizeof(StateBuffer), &state_buffer, GL_STREAM_DRAW); @@ -193,17 +194,100 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ state.default_repeat = p_default_repeat; } - state.current_tex = RID(); - state.current_tex_ptr = nullptr; - state.current_normal = RID(); - state.current_specular = RID(); - state.canvas_texscreen_used = false; - r_sdf_used = false; int item_count = 0; + bool backbuffer_cleared = false; + bool time_used = false; + bool material_screen_texture_found = false; + Rect2 back_buffer_rect; + bool backbuffer_copy = false; Item *ci = p_item_list; + Item *canvas_group_owner = nullptr; + while (ci) { + if (ci->copy_back_buffer && canvas_group_owner == nullptr) { + backbuffer_copy = true; + + if (ci->copy_back_buffer->full) { + back_buffer_rect = Rect2(); + } else { + back_buffer_rect = ci->copy_back_buffer->rect; + } + } + + // Check material for something that may change flow of rendering, but do not bind for now. + RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; + if (material.is_valid()) { + GLES3::CanvasMaterialData *md = static_cast<GLES3::CanvasMaterialData *>(material_storage->material_get_data(material, RS::SHADER_CANVAS_ITEM)); + if (md && md->shader_data->valid) { + if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) { + if (!material_screen_texture_found) { + backbuffer_copy = true; + back_buffer_rect = Rect2(); + } + } + + if (md->shader_data->uses_sdf) { + r_sdf_used = true; + } + if (md->shader_data->uses_time) { + time_used = true; + } + } + } + + if (ci->canvas_group_owner != nullptr) { + if (canvas_group_owner == nullptr) { + // Canvas group begins here, render until before this item + + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list); + item_count = 0; + + Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; + + if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) { + texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); + } else if (!backbuffer_cleared) { + texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0)); + backbuffer_cleared = true; + } + + backbuffer_copy = false; + canvas_group_owner = ci->canvas_group_owner; //continue until owner found + } + + ci->canvas_group_owner = nullptr; //must be cleared + } + + if (!backbuffer_cleared && canvas_group_owner == nullptr && ci->canvas_group != nullptr && !backbuffer_copy) { + texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0)); + backbuffer_cleared = true; + } + + if (ci == canvas_group_owner) { + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, true); + item_count = 0; + + if (ci->canvas_group->blur_mipmaps) { + texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache); + } + + canvas_group_owner = nullptr; + } + + if (backbuffer_copy) { + //render anything pending, including clearing if no items + + _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list); + item_count = 0; + + texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true); + + backbuffer_copy = false; + material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies + } + // just add all items for now items[item_count++] = ci; @@ -215,27 +299,52 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ ci = ci->next; } + + if (time_used) { + RenderingServerDefault::redraw_request(); + } + + // Clear out state used in 2D pass + reset_canvas(); } void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) { + GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); Item *current_clip = nullptr; Transform2D canvas_transform_inverse = p_canvas_transform_inverse; - RID framebuffer; - Vector<Color> clear_colors; - - canvas_begin(); + canvas_begin(p_to_render_target, p_to_backbuffer); RID prev_material; uint32_t index = 0; + GLES3::CanvasShaderData::BlendMode last_blend_mode = GLES3::CanvasShaderData::BLEND_MODE_MIX; + GLES3::CanvasShaderData *shader_data_cache = nullptr; + state.current_tex = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE); + state.current_tex_ptr = nullptr; + state.current_normal = RID(); + state.current_specular = RID(); + state.canvas_texscreen_used = false; state.current_shader_version = state.canvas_shader_default_version; for (int i = 0; i < p_item_count; i++) { Item *ci = items[i]; + if (current_clip != ci->final_clip_owner) { + _render_batch(index); + + current_clip = ci->final_clip_owner; + //setup clip + if (current_clip) { + glEnable(GL_SCISSOR_TEST); + glScissor(current_clip->final_clip_rect.position.x, current_clip->final_clip_rect.position.y, current_clip->final_clip_rect.size.x, current_clip->final_clip_rect.size.y); + } else { + glDisable(GL_SCISSOR_TEST); + } + } + RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; if (material.is_null() && ci->canvas_group != nullptr) { @@ -243,6 +352,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } if (material != prev_material) { + _render_batch(index); GLES3::CanvasMaterialData *material_data = nullptr; if (material.is_valid()) { material_data = static_cast<GLES3::CanvasMaterialData *>(material_storage->material_get_data(material, RS::SHADER_CANVAS_ITEM)); @@ -252,22 +362,86 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou // Bind uniform buffer and textures material_data->bind_uniforms(); state.current_shader_version = material_data->shader_data->version; + shader_data_cache = material_data->shader_data; } else { state.current_shader_version = state.canvas_shader_default_version; + shader_data_cache = nullptr; } } else { state.current_shader_version = state.canvas_shader_default_version; + shader_data_cache = nullptr; } prev_material = material; } + GLES3::CanvasShaderData::BlendMode blend_mode = shader_data_cache ? shader_data_cache->blend_mode : GLES3::CanvasShaderData::BLEND_MODE_MIX; + + if (last_blend_mode != blend_mode) { + if (last_blend_mode == GLES3::CanvasShaderData::BLEND_MODE_DISABLED) { + // re-enable it + glEnable(GL_BLEND); + } else if (blend_mode == GLES3::CanvasShaderData::BLEND_MODE_DISABLED) { + // disable it + glDisable(GL_BLEND); + } + + switch (blend_mode) { + case GLES3::CanvasShaderData::BLEND_MODE_DISABLED: { + // Nothing to do here. + + } break; + case GLES3::CanvasShaderData::BLEND_MODE_MIX: { + glBlendEquation(GL_FUNC_ADD); + if (state.transparent_render_target) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); + } + + } break; + case GLES3::CanvasShaderData::BLEND_MODE_ADD: { + glBlendEquation(GL_FUNC_ADD); + if (state.transparent_render_target) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); + } else { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); + } + + } break; + case GLES3::CanvasShaderData::BLEND_MODE_SUB: { + glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + if (state.transparent_render_target) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE); + } else { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE); + } + } break; + case GLES3::CanvasShaderData::BLEND_MODE_MUL: { + glBlendEquation(GL_FUNC_ADD); + if (state.transparent_render_target) { + glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO); + } else { + glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE); + } + + } break; + case GLES3::CanvasShaderData::BLEND_MODE_PMALPHA: { + glBlendEquation(GL_FUNC_ADD); + if (state.transparent_render_target) { + glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); + } + + } break; + } + last_blend_mode = blend_mode; + } + _render_item(p_to_render_target, ci, canvas_transform_inverse, current_clip, p_lights, index); } // Render last command - state.end_batch = true; _render_batch(index); - - canvas_end(); } void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, uint32_t &r_index) { @@ -289,8 +463,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item uint32_t base_flags = 0; - RID last_texture; - Size2 texpixel_size; + bool reclip = false; bool skipping = false; @@ -326,21 +499,20 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; } - if (rect->texture != last_texture || state.current_primitive_points != 0 || state.current_command != Item::Command::TYPE_RECT) { - state.end_batch = true; + if (rect->texture != state.current_tex || state.current_primitive_points != 0 || state.current_command != Item::Command::TYPE_RECT) { _render_batch(r_index); state.current_primitive_points = 0; state.current_command = Item::Command::TYPE_RECT; } - _bind_canvas_texture(rect->texture, current_filter, current_repeat, r_index, last_texture, texpixel_size); + _bind_canvas_texture(rect->texture, current_filter, current_repeat, r_index); GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_QUAD); Rect2 src_rect; Rect2 dst_rect; if (rect->texture != RID()) { - src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1); + src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * state.current_pixel_size, rect->source.size * state.current_pixel_size) : Rect2(0, 0, 1, 1); dst_rect = Rect2(rect->rect.position, rect->rect.size); if (dst_rect.size.width < 0) { @@ -408,8 +580,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item //_render_batch(r_index); r_index++; if (r_index >= state.max_instances_per_batch - 1) { - //r_index--; - state.end_batch = true; _render_batch(r_index); } } break; @@ -426,18 +596,18 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item //bind textures - _bind_canvas_texture(p_draw_list, np->texture, current_filter, current_repeat, index, last_texture, texpixel_size); + _bind_canvas_texture(p_draw_list, np->texture, current_filter, current_repeat, index); Rect2 src_rect; Rect2 dst_rect(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y); if (np->texture == RID()) { - texpixel_size = Size2(1, 1); + state.current_pixel_size = Size2(1, 1); src_rect = Rect2(0, 0, 1, 1); } else { if (np->source != Rect2()) { - src_rect = Rect2(np->source.position.x * texpixel_size.width, np->source.position.y * texpixel_size.height, np->source.size.x * texpixel_size.width, np->source.size.y * texpixel_size.height); + src_rect = Rect2(np->source.position.x * state.current_pixel_size.width, np->source.position.y * state.current_pixel_size.height, np->source.size.x * state.current_pixel_size.width, np->source.size.y * state.current_pixel_size.height); state.instance_data_array[r_index].color_texture_pixel_size[0] = 1.0 / np->source.size.width; state.instance_data_array[r_index].color_texture_pixel_size[1] = 1.0 / np->source.size.height; @@ -478,8 +648,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item RD::get_singleton()->draw_list_draw(p_draw_list, true); // Restore if overridden. - state.instance_data_array[r_index].color_texture_pixel_size[0] = texpixel_size.x; - state.instance_data_array[r_index].color_texture_pixel_size[1] = texpixel_size.y; + state.instance_data_array[r_index].color_texture_pixel_size[0] = state.current_pixel_size.x; + state.instance_data_array[r_index].color_texture_pixel_size[1] = state.current_pixel_size.y; */ } break; @@ -489,14 +659,13 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item PolygonBuffers *pb = polygon_buffers.polygons.getptr(polygon->polygon.polygon_id); ERR_CONTINUE(!pb); - if (polygon->texture != last_texture || state.current_primitive_points != 0 || state.current_command != Item::Command::TYPE_POLYGON) { - state.end_batch = true; + if (polygon->texture != state.current_tex || state.current_primitive_points != 0 || state.current_command != Item::Command::TYPE_POLYGON) { _render_batch(r_index); state.current_primitive_points = 0; state.current_command = Item::Command::TYPE_POLYGON; } - _bind_canvas_texture(polygon->texture, current_filter, current_repeat, r_index, last_texture, texpixel_size); + _bind_canvas_texture(polygon->texture, current_filter, current_repeat, r_index); GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES); state.current_primitive = polygon->primitive; @@ -549,13 +718,12 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item case Item::Command::TYPE_PRIMITIVE: { const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); - if (last_texture != default_canvas_texture || state.current_primitive_points != primitive->point_count || state.current_command != Item::Command::TYPE_PRIMITIVE) { - state.end_batch = true; + if (state.current_primitive_points != primitive->point_count || state.current_command != Item::Command::TYPE_PRIMITIVE) { _render_batch(r_index); state.current_primitive_points = primitive->point_count; state.current_command = Item::Command::TYPE_PRIMITIVE; } - _bind_canvas_texture(RID(), current_filter, current_repeat, r_index, last_texture, texpixel_size); + _bind_canvas_texture(RID(), current_filter, current_repeat, r_index); GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_PRIMITIVE); for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) { @@ -589,8 +757,6 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item r_index++; } if (r_index >= state.max_instances_per_batch - 1) { - //r_index--; - state.end_batch = true; _render_batch(r_index); } } break; @@ -643,14 +809,13 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item break; } - if (texture != last_texture || state.current_primitive_points != 0 || state.current_command != Item::Command::TYPE_PRIMITIVE) { - state.end_batch = true; + if (texture != state.current_tex || state.current_primitive_points != 0 || state.current_command != Item::Command::TYPE_PRIMITIVE) { _render_batch(r_index); state.current_primitive_points = 0; state.current_command = c->type; } - _bind_canvas_texture(texture, current_filter, current_repeat, r_index, last_texture, texpixel_size); + _bind_canvas_texture(texture, current_filter, current_repeat, r_index); uint32_t surf_count = storage->mesh_get_surface_count(mesh); @@ -684,20 +849,19 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item } break; case Item::Command::TYPE_CLIP_IGNORE: { - /* const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c); if (current_clip) { if (ci->ignore != reclip) { if (ci->ignore) { - RD::get_singleton()->draw_list_disable_scissor(p_draw_list); + glDisable(GL_SCISSOR_TEST); reclip = true; } else { - RD::get_singleton()->draw_list_enable_scissor(p_draw_list, current_clip->final_clip_rect); + // Scissor area is already set + glEnable(GL_SCISSOR_TEST); reclip = false; } } } - */ } break; case Item::Command::TYPE_ANIMATION_SLICE: { /* @@ -713,10 +877,15 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item c = c->next; } + + if (current_clip && reclip) { + //will make it re-enable clipping if needed afterwards + current_clip = nullptr; + } } void RasterizerCanvasGLES3::_render_batch(uint32_t &r_index) { - if (state.end_batch && r_index > 0) { + if (r_index > 0) { // If the previous operation is not done yet, allocate a new buffer if (state.fences[state.current_buffer] != GLsync()) { GLint syncStatus; @@ -748,7 +917,6 @@ void RasterizerCanvasGLES3::_render_batch(uint32_t &r_index) { state.fences[state.current_buffer] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); state.current_buffer = (state.current_buffer + 1) % state.canvas_instance_data_buffers.size(); - state.end_batch = false; //copy the new data into the base of the batch for (int i = 0; i < 4; i++) { state.instance_data_array[0].modulation[i] = state.instance_data_array[r_index].modulation[i]; @@ -771,27 +939,6 @@ void RasterizerCanvasGLES3::_render_batch(uint32_t &r_index) { } } -// TODO maybe dont use -void RasterizerCanvasGLES3::_end_batch(const uint32_t p_index) { - for (int i = 0; i < 4; i++) { - state.instance_data_array[p_index].modulation[i] = 0.0; - state.instance_data_array[p_index].ninepatch_margins[i] = 0.0; - state.instance_data_array[p_index].src_rect[i] = 0.0; - state.instance_data_array[p_index].dst_rect[i] = 0.0; - } - state.instance_data_array[p_index].flags = uint32_t(0); - state.instance_data_array[p_index].color_texture_pixel_size[0] = 0.0; - state.instance_data_array[p_index].color_texture_pixel_size[1] = 0.0; - - state.instance_data_array[p_index].pad[0] = 0.0; - state.instance_data_array[p_index].pad[1] = 0.0; - - state.instance_data_array[p_index].lights[0] = uint32_t(0); - state.instance_data_array[p_index].lights[1] = uint32_t(0); - state.instance_data_array[p_index].lights[2] = uint32_t(0); - state.instance_data_array[p_index].lights[3] = uint32_t(0); -} - RID RasterizerCanvasGLES3::light_create() { return RID(); } @@ -831,49 +978,56 @@ bool RasterizerCanvasGLES3::free(RID p_rid) { void RasterizerCanvasGLES3::update() { } -void RasterizerCanvasGLES3::canvas_begin() { +void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backbuffer) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + GLES3::Config *config = GLES3::Config::get_singleton(); - state.using_transparent_rt = false; + GLES3::RenderTarget *render_target = texture_storage->get_render_target(p_to_render_target); - if (texture_storage->frame.current_rt) { - glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->frame.current_rt->fbo); - state.using_transparent_rt = texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT]; + if (p_to_backbuffer) { + glBindFramebuffer(GL_FRAMEBUFFER, render_target->backbuffer_fbo); + glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4); + GLES3::Texture *tex = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE)); + glBindTexture(GL_TEXTURE_2D, tex->tex_id); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, render_target->fbo); + glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 4); + glBindTexture(GL_TEXTURE_2D, render_target->backbuffer); + } + + if (render_target->is_transparent) { + state.transparent_render_target = true; + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + state.transparent_render_target = false; + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } - if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->clear_requested) { - const Color &col = texture_storage->frame.current_rt->clear_color; + if (render_target && render_target->clear_requested) { + const Color &col = render_target->clear_color; glClearColor(col.r, col.g, col.b, col.a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - texture_storage->frame.current_rt->clear_requested = false; + render_target->clear_requested = false; } - reset_canvas(); - glActiveTexture(GL_TEXTURE0); GLES3::Texture *tex = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE)); glBindTexture(GL_TEXTURE_2D, tex->tex_id); } -void RasterizerCanvasGLES3::canvas_end() { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_UNIFORM_BUFFER, 0); -} - -void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index, RID &r_last_texture, Size2 &r_texpixel_size) { +void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, uint32_t &r_index) { GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); + GLES3::Config *config = GLES3::Config::get_singleton(); if (p_texture == RID()) { - p_texture = default_canvas_texture; + p_texture = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE); } - if (r_last_texture == p_texture) { + if (state.current_tex == p_texture) { return; //nothing to do, its the same } - - state.end_batch = true; - _render_batch(r_index); + state.current_tex = p_texture; GLES3::CanvasTexture *ct = nullptr; @@ -888,12 +1042,12 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe ct = t->canvas_texture; } else { - ct = GLES3::TextureStorage::get_singleton()->get_canvas_texture(p_texture); + ct = texture_storage->get_canvas_texture(p_texture); } if (!ct) { // Invalid Texture RID. - _bind_canvas_texture(default_canvas_texture, p_base_filter, p_base_repeat, r_index, r_last_texture, r_texpixel_size); + _bind_canvas_texture(default_canvas_texture, p_base_filter, p_base_repeat, r_index); return; } @@ -906,18 +1060,17 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe GLES3::Texture *texture = texture_storage->get_texture(ct->diffuse); if (!texture) { - state.current_tex = RID(); - state.current_tex_ptr = nullptr; - ct->size_cache = Size2i(1, 1); - + state.current_tex = texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE); + GLES3::Texture *tex = texture_storage->get_texture(state.current_tex); + state.current_tex_ptr = tex; + ct->size_cache = Size2i(tex->width, tex->height); glActiveTexture(GL_TEXTURE0); - GLES3::Texture *tex = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE)); glBindTexture(GL_TEXTURE_2D, tex->tex_id); } else { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture->tex_id); - state.current_tex = ct->diffuse; + state.current_tex = p_texture; state.current_tex_ptr = texture; ct->size_cache = Size2i(texture->width, texture->height); @@ -935,7 +1088,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe glBindTexture(GL_TEXTURE_2D, tex->tex_id); } else { - glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 6); + glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 6); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = ct->normal_map; ct->use_normal_cache = true; @@ -948,11 +1101,11 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe if (!specular_map) { state.current_specular = RID(); ct->use_specular_cache = false; - glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7); + glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 7); GLES3::Texture *tex = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_WHITE)); glBindTexture(GL_TEXTURE_2D, tex->tex_id); } else { - glActiveTexture(GL_TEXTURE0 + storage->config->max_texture_image_units - 7); + glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 7); glBindTexture(GL_TEXTURE_2D, specular_map->tex_id); state.current_specular = ct->specular; ct->use_specular_cache = true; @@ -977,34 +1130,19 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe state.instance_data_array[r_index].specular_shininess |= uint32_t(CLAMP(ct->specular_color.g * 255.0, 0, 255)) << 8; state.instance_data_array[r_index].specular_shininess |= uint32_t(CLAMP(ct->specular_color.r * 255.0, 0, 255)); - r_texpixel_size.x = 1.0 / float(ct->size_cache.x); - r_texpixel_size.y = 1.0 / float(ct->size_cache.y); - - state.instance_data_array[r_index].color_texture_pixel_size[0] = r_texpixel_size.x; - state.instance_data_array[r_index].color_texture_pixel_size[1] = r_texpixel_size.y; + state.current_pixel_size.x = 1.0 / float(ct->size_cache.x); + state.current_pixel_size.y = 1.0 / float(ct->size_cache.y); - r_last_texture = p_texture; -} - -void RasterizerCanvasGLES3::_set_uniforms() { + state.instance_data_array[r_index].color_texture_pixel_size[0] = state.current_pixel_size.x; + state.instance_data_array[r_index].color_texture_pixel_size[1] = state.current_pixel_size.y; } void RasterizerCanvasGLES3::reset_canvas() { - GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); - glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); glEnable(GL_BLEND); - - // Default to Mix. - glBlendEquation(GL_FUNC_ADD); - if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT]) { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - } else { - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); - } + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); @@ -1218,8 +1356,8 @@ RasterizerCanvasGLES3 *RasterizerCanvasGLES3::get_singleton() { RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) { singleton = this; storage = p_storage; - GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); + GLES3::Config *config = GLES3::Config::get_singleton(); // quad buffer { @@ -1342,8 +1480,7 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } - //state.canvas_shadow_shader.init(); - int uniform_max_size = storage->config->max_uniform_buffer_size; + int uniform_max_size = config->max_uniform_buffer_size; if (uniform_max_size < 65536) { state.max_lights_per_render = 64; state.max_instances_per_batch = 128; @@ -1379,14 +1516,6 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3(RasterizerStorageGLES3 *p_storage) state.canvas_shader_default_version = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_create(); GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.canvas_shader_default_version, CanvasShaderGLES3::MODE_QUAD); - //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_RGBA_SHADOWS, storage->config->use_rgba_2d_shadows); - - //state.canvas_shader.bind(); - - //state.lens_shader.init(); - - //state.canvas_shader.set_conditional(CanvasOldShaderGLES3::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false)); - { default_canvas_group_shader = material_storage->shader_allocate(); material_storage->shader_initialize(default_canvas_group_shader); @@ -1412,24 +1541,16 @@ void fragment() { material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } - default_canvas_texture = texture_storage->canvas_texture_allocate(); - texture_storage->canvas_texture_initialize(default_canvas_texture); - - state.using_light = nullptr; - state.using_transparent_rt = false; - state.using_skeleton = false; state.current_shader_version = state.canvas_shader_default_version; state.time = 0.0; } RasterizerCanvasGLES3::~RasterizerCanvasGLES3() { - GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_free(state.canvas_shader_default_version); material_storage->material_free(default_canvas_group_material); material_storage->shader_free(default_canvas_group_shader); - texture_storage->canvas_texture_free(default_canvas_texture); singleton = nullptr; glDeleteBuffers(1, &data.canvas_quad_vertices); |