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authorJuan Linietsky <reduzio@gmail.com>2016-10-19 11:14:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-19 11:14:41 -0300
commit4428115916144b45c4697cd65d9c8c093631bec6 (patch)
treeafff5350ae57ba65b190f16b27db892173d9f43f /drivers/gles3/rasterizer_canvas_gles3.cpp
parent1527cf8c0d17891dd0ebf99d484f83daa46eba3c (diff)
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index b2228a6cfa..237b3ec3fc 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -117,6 +117,7 @@ void RasterizerCanvasGLES3::canvas_begin(){
glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a );
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request=false;
+ print_line("canvas clear?");
}