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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-12-02 20:48:08 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-02 20:48:08 +0100 |
commit | f8bb7e0673f8480e86f1ae43441fc529dbfe65c8 (patch) | |
tree | 3a494995e6b4cd06fd8094bb6609b69331bc7fc0 /drivers/gles2 | |
parent | f730d183c7e071e33b1860625849d3336ffd82ca (diff) | |
parent | fd7607bf82efd4e24945a1b0dcb4c859870780ea (diff) |
Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Fixed gles2 camera_matrix bug
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d52be09cac..7ad4d301fc 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -814,8 +814,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { /** SPATIAL SHADER **/ actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; - actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_matrix"; - actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_inverse_matrix"; + actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; + actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix"; actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; |