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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-08-29 08:37:12 +0200
committerGitHub <noreply@github.com>2019-08-29 08:37:12 +0200
commitebbf63a87c574cb8633b3005ad3f55292dbfeea2 (patch)
treea4ce7acdb1265cb0e790d1baa4ea1c3065ad2514 /drivers/gles2
parentc475f89ff7e0fc4b2955539469b9c227295cb5e3 (diff)
parent97f66900bbcb314072730ab0528938e0a427f2ce (diff)
Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
Fix skip_vertex_transform bug in GLES2 CPUParticles
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index ab0ee7c24f..640d45ae65 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -919,7 +919,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
+ actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance";
actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";