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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-08-29 08:37:12 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-29 08:37:12 +0200 |
commit | ebbf63a87c574cb8633b3005ad3f55292dbfeea2 (patch) | |
tree | a4ce7acdb1265cb0e790d1baa4ea1c3065ad2514 /drivers/gles2 | |
parent | c475f89ff7e0fc4b2955539469b9c227295cb5e3 (diff) | |
parent | 97f66900bbcb314072730ab0528938e0a427f2ce (diff) |
Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
Fix skip_vertex_transform bug in GLES2 CPUParticles
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index ab0ee7c24f..640d45ae65 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -919,7 +919,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; |