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authorKaadmY <kaadmy@gmail.com>2019-02-25 13:57:23 -0800
committerKaadmY <kaadmy@gmail.com>2019-02-25 13:57:23 -0800
commite1a34d072813f5af2d868b3c69b7a9ae022df1a6 (patch)
tree472bcb70ddd10b1b6d3fd2aa3d373ab303d76508 /drivers/gles2
parent51c1d55cf9089cefbde034893b4784a5d554ddcc (diff)
Fix orthographic shadow color when using GLES2
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index f90c6a6651..903615645f 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1812,7 +1812,7 @@ FRAGMENT_SHADER_CODE
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
- light_att *= sample_shadow(light_directional_shadow, shadow_coord);
+ light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord));
#endif //orthogonal
#else //fragment version of pssm