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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-01-15 00:27:05 +0100
committerGitHub <noreply@github.com>2017-01-15 00:27:05 +0100
commita540e15cd1e0f81463fc40787386ee49d04f3ece (patch)
treeee7952f14279984e31c009e3632f0d8a36db7dd4 /drivers/gles2
parenta992d3f74f73ce4975abf9273aeaaa8909b78de1 (diff)
parentaafaf2226fa9de01ddecded081fc1d44a51ba008 (diff)
Merge pull request #7513 from djrm/compilation_fix
Matrix32 -> Transform2D
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp20
-rw-r--r--drivers/gles2/rasterizer_gles2.h6
-rw-r--r--drivers/gles2/shader_gles2.h2
3 files changed, 14 insertions, 14 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index fd3e5e508e..760af5100c 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -7855,7 +7855,7 @@ void RasterizerGLES2::_debug_draw_shadow(GLuint tex, const Rect2& p_rect) {
- Matrix32 modelview;
+ Transform2D modelview;
modelview.translate(p_rect.pos.x, p_rect.pos.y);
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, modelview);
glBindTexture(GL_TEXTURE_2D,tex);
@@ -8073,8 +8073,8 @@ void RasterizerGLES2::canvas_begin() {
canvas_transform.scale( Vector3( 2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f ) );
canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
- canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,Matrix32());
- canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+ canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,Transform2D());
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Transform2D());
canvas_opacity=1.0;
canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
@@ -8138,11 +8138,11 @@ void RasterizerGLES2::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
}
-void RasterizerGLES2::canvas_begin_rect(const Matrix32& p_transform) {
+void RasterizerGLES2::canvas_begin_rect(const Transform2D& p_transform) {
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,p_transform);
- canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Transform2D());
}
@@ -8670,7 +8670,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
};
-void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) {
+void RasterizerGLES2::canvas_set_transform(const Transform2D& p_transform) {
canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,p_transform);
@@ -8880,7 +8880,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) {
return canvas_light_shadow_owner.make_rid(cls);
}
-void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache) {
+void RasterizerGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache) {
CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_buffer);
ERR_FAIL_COND(!cls);
@@ -9602,7 +9602,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
- canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Transform2D());
bool reclip=false;
@@ -9715,7 +9715,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
}
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
- canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Transform2D());
canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
if (canvas_use_modulate)
canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate);
@@ -9782,7 +9782,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
}
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
- canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
+ canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Transform2D());
if (canvas_use_modulate)
canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,canvas_modulate);
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index c6057bfd88..f04b035560 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -1630,7 +1630,7 @@ public:
virtual void canvas_set_opacity(float p_opacity);
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode);
- virtual void canvas_begin_rect(const Matrix32& p_transform);
+ virtual void canvas_begin_rect(const Transform2D& p_transform);
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect);
virtual void canvas_end_rect();
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased);
@@ -1638,7 +1638,7 @@ public:
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
- virtual void canvas_set_transform(const Matrix32& p_transform);
+ virtual void canvas_set_transform(const Transform2D& p_transform);
virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light);
virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow);
@@ -1647,7 +1647,7 @@ public:
//buffer
virtual RID canvas_light_shadow_buffer_create(int p_width);
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache);
+ virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache);
//occluder
virtual RID canvas_light_occluder_create();
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index ea9958741a..509f9a82b4 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -213,7 +213,7 @@ private:
case Variant::MATRIX32: {
- Matrix32 tr=p_value;
+ Transform2D tr=p_value;
GLfloat matrix[16]={ /* build a 16x16 matrix */
tr.elements[0][0],
tr.elements[0][1],