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authorYuri Roubinski <chaosus89@gmail.com>2019-08-13 16:19:14 +0300
committerYuri Roubinski <chaosus89@gmail.com>2019-08-13 18:39:55 +0300
commita525e3c5ceb5e463575cb06f4a33b9585086ce38 (patch)
treee032e09b667c2783acade95ff26ac7273db3bc8c /drivers/gles2
parent0a10a93fb0d2467fd836ad38501550ca79f0fa72 (diff)
Implemented do/while loops for shaders
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 935cb32fda..9c9a8e9717 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -802,6 +802,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += "else\n";
code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
+ } else if (cf_node->flow_op == SL::FLOW_OP_DO) {
+ code += _mktab(p_level);
+ code += "do";
+ code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _mktab(p_level);
+ code += "while (";
+ code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += ");";
} else if (cf_node->flow_op == SL::FLOW_OP_WHILE) {
code += _mktab(p_level);
code += "while (";