diff options
author | clayjohn <claynjohn@gmail.com> | 2019-08-18 21:50:33 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-08-18 22:02:57 -0700 |
commit | 99de3906ba1a42f1279634bc23258ce39828c5f6 (patch) | |
tree | aa5c91f452c32a0477e7bd633d522158b88dad3e /drivers/gles2 | |
parent | 86371b7298e32356c8ce892f768c56bec7088292 (diff) |
check if skeleton texture is already allocated before reallocating
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index fd856e5fd7..8e026b96ce 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -3496,6 +3496,8 @@ RID RasterizerStorageGLES2::skeleton_create() { Skeleton *skeleton = memnew(Skeleton); + glGenTextures(1, &skeleton->tex_id); + return skeleton_owner.make_rid(skeleton); } @@ -3513,7 +3515,6 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool skeleton->use_2d = p_2d_skeleton; if (config.float_texture_supported) { - glGenTextures(1, &skeleton->tex_id); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); |