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author | clayjohn <claynjohn@gmail.com> | 2019-08-28 11:57:33 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-08-28 11:57:33 -0700 |
commit | 97f66900bbcb314072730ab0528938e0a427f2ce (patch) | |
tree | 3e31f7f7b8b9fa26a9b9d382cf5ecef82cd15f01 /drivers/gles2 | |
parent | 77e894768798c6d6b02759edf5774fb0cd09ac04 (diff) |
Fix skip_vertex_transform bug in GLES2 CPUParticles
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 25bab0e97a..c446ac7b19 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -896,7 +896,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance"; actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; |