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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-28 08:19:37 +0100
committerGitHub <noreply@github.com>2019-10-28 08:19:37 +0100
commit826ffc26c985db7cbaaa3fef4c60af8fef514f0c (patch)
treea70500035a054b822abf401e32b780d62d66b558 /drivers/gles2
parent31fc20a9c4eb22fff2998f999ef4c18687f4d200 (diff)
parent7b3d098b2b60abf1cb4f9dd213b4e8fe97dcff5b (diff)
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp10
-rw-r--r--drivers/gles2/shaders/scene.glsl3
2 files changed, 5 insertions, 8 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index fcb9c11995..775dfa513c 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -638,7 +638,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
if (texture->resize_to_po2) {
if (p_image->is_compressed()) {
- ERR_PRINTS("Texture '" + texture->path + "' was required to be a power of 2 (because it uses either mipmaps or repeat), so it was decompressed. This will hurt performance and memory usage.");
+ ERR_PRINTS("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
}
if (img == p_image) {
@@ -659,7 +659,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
}
- };
+ }
GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
@@ -718,7 +718,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
int size, ofs;
img->get_mipmap_offset_and_size(i, ofs, size);
- if (texture->compressed) {
+ if (compressed) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
int bw = w;
@@ -5733,7 +5733,7 @@ void RasterizerStorageGLES2::initialize() {
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
- config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
+ config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc");
config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
#endif
@@ -5799,7 +5799,7 @@ void RasterizerStorageGLES2::initialize() {
#endif
config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
- config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
+ config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc");
//determine formats for depth textures (or renderbuffers)
if (config.support_depth_texture) {
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 57c2d886b3..e36e776881 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -729,9 +729,6 @@ uniform highp vec2 viewport_size;
uniform vec2 screen_pixel_size;
#endif
-// I think supporting this in GLES2 is difficult
-// uniform highp sampler2D depth_buffer;
-
#if defined(SCREEN_TEXTURE_USED)
uniform highp sampler2D screen_texture; //texunit:-4
#endif