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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-09-24 11:51:33 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-09-24 11:52:06 +0200 |
commit | 823c3def725bcb741dce004e2dca520558fdd092 (patch) | |
tree | 94c8313510359f6a128a09cf2a082edd7bd563d5 /drivers/gles2 | |
parent | 4f294b958f0ca7964297bfb7f3742e06edaaba6a (diff) |
Fix copyright headers and style issues
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 51447dc00f..57c2d886b3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -61,7 +61,6 @@ uniform ivec2 skeleton_texture_size; #endif - #endif #ifdef USE_INSTANCING @@ -407,10 +406,8 @@ void main() { #endif - world_matrix = world_matrix * bone_transform; - #endif #ifdef USE_INSTANCING |