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authorJuan Linietsky <juan@godotengine.org>2019-02-24 22:34:12 -0300
committerJuan Linietsky <juan@godotengine.org>2019-02-24 22:36:53 -0300
commit74d0ed2236b333d0a292e15b9c2a9380c2c122a1 (patch)
tree70d5310677e78b65c5306a9abb8d39191415809b /drivers/gles2
parent5f34664f611ecde576eecd434dc02fc8a940b677 (diff)
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp24
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp92
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h6
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp2
-rw-r--r--drivers/gles2/shaders/canvas.glsl16
5 files changed, 113 insertions, 27 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 9a49d5a7e4..320242b773 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -499,6 +499,23 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glDisableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components);
+ bool can_tile = true;
+ if (r->texture.is_valid() && r->flags & CANVAS_RECT_TILE && !storage->config.support_npot_repeat_mipmap) {
+ // workaround for when setting tiling does not work due to hardware limitation
+
+ RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(r->texture);
+
+ if (texture) {
+
+ texture = texture->get_ptr();
+
+ if (next_power_of_2(texture->alloc_width) != texture->alloc_width && next_power_of_2(texture->alloc_height) != texture->alloc_height) {
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, true);
+ can_tile = false;
+ }
+ }
+ }
+
// On some widespread Nvidia cards, the normal draw method can produce some
// flickering in draw_rect and especially TileMap rendering (tiles randomly flicker).
// See GH-9913.
@@ -559,7 +576,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
bool untile = false;
- if (r->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ if (can_tile && r->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
untile = true;
@@ -616,7 +633,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
bool untile = false;
- if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ if (can_tile && r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
untile = true;
@@ -664,6 +681,9 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false);
+
} break;
case Item::Command::TYPE_NINEPATCH: {
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index c02eeaa0ee..8d81242c05 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -67,7 +67,7 @@ void RasterizerStorageGLES2::bind_quad_array() const {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
}
-Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) const {
+Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_will_need_resize) const {
r_gl_format = 0;
Ref<Image> image = p_image;
@@ -195,7 +195,7 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_DXT1: {
- if (config.s3tc_supported) {
+ if (config.s3tc_supported && !p_will_need_resize) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
@@ -207,7 +207,7 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_DXT3: {
- if (config.s3tc_supported) {
+ if (config.s3tc_supported && !p_will_need_resize) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
@@ -219,7 +219,7 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_DXT5: {
- if (config.s3tc_supported) {
+ if (config.s3tc_supported && !p_will_need_resize) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
@@ -269,7 +269,7 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_ETC: {
- if (config.etc1_supported) {
+ if (config.etc1_supported && !p_will_need_resize) {
r_gl_internal_format = _EXT_ETC1_RGB8_OES;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
@@ -315,17 +315,38 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
if (need_decompress) {
if (!image.is_null()) {
+
image = image->duplicate();
+ print_line("decompressing...");
image->decompress();
ERR_FAIL_COND_V(image->is_compressed(), image);
- image->convert(Image::FORMAT_RGBA8);
+ switch (image->get_format()) {
+ case Image::FORMAT_RGB8: {
+ r_gl_format = GL_RGB;
+ r_gl_internal_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGB8;
+ r_compressed = false;
+ } break;
+ case Image::FORMAT_RGBA8: {
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGBA8;
+ r_compressed = false;
+ } break;
+ default: {
+ image->convert(Image::FORMAT_RGBA8);
+ r_gl_format = GL_RGBA;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGBA8;
+ r_compressed = false;
+
+ } break;
+ }
}
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
-
return image;
}
@@ -395,11 +416,31 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
}
}
- Image::Format real_format;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed);
-
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
+ texture->resize_to_po2 = false;
+ if (!config.support_npot_repeat_mipmap) {
+ int po2_width = next_power_of_2(p_width);
+ int po2_height = next_power_of_2(p_height);
+
+ bool is_po2 = p_width == po2_width && p_height == po2_height;
+
+ if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
+
+ if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ //not supported
+ ERR_PRINTS("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
+ texture->flags &= ~(VS::TEXTURE_FLAG_REPEAT | VS::TEXTURE_FLAG_MIPMAPS);
+ } else {
+ texture->alloc_height = po2_height;
+ texture->alloc_width = po2_width;
+ texture->resize_to_po2 = true;
+ }
+ }
+ }
+
+ Image::Format real_format;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
texture->gl_format_cache = format;
texture->gl_type_cache = type;
@@ -414,7 +455,7 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
//prealloc if video
- glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL);
+ glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
}
texture->active = true;
@@ -439,7 +480,19 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
}
Image::Format real_format;
- Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed);
+ Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
+
+ if (texture->resize_to_po2) {
+ if (p_image->is_compressed()) {
+ ERR_PRINTS("Texture '" + texture->path + "' was required to be a power of 2 (because it uses either mipmaps or repeat), so it was decompressed. This will hurt performance and memory usage.");
+ }
+
+ if (img == p_image) {
+ img = img->duplicate();
+ }
+ img->resize_to_po2(false);
+ img->save_png("res://popo.png");
+ }
if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
@@ -575,7 +628,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
GLenum gl_internal_format;
GLenum gl_type;
bool compressed;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed);
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
PoolVector<uint8_t> data;
@@ -620,7 +673,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
GLenum gl_internal_format;
GLenum gl_type;
bool compressed;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed);
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
PoolVector<uint8_t> data;
@@ -4900,10 +4953,13 @@ void RasterizerStorageGLES2::initialize() {
config.float_texture_supported = true;
config.s3tc_supported = true;
config.etc1_supported = false;
+ config.support_npot_repeat_mipmap = true;
#else
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
+ config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
+
#endif
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index a0fa2aacc5..0f1d81f70d 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -82,6 +82,7 @@ public:
bool support_32_bits_indices;
bool support_write_depth;
bool support_half_float_vertices;
+ bool support_npot_repeat_mipmap;
} config;
struct Resources {
@@ -240,6 +241,8 @@ public:
int mipmaps;
+ bool resize_to_po2;
+
bool active;
GLenum tex_id;
@@ -275,6 +278,7 @@ public:
ignore_mipmaps(false),
compressed(false),
mipmaps(0),
+ resize_to_po2(false),
active(false),
tex_id(0),
stored_cube_sides(0),
@@ -313,7 +317,7 @@ public:
mutable RID_Owner<Texture> texture_owner;
- Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) const;
+ Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_will_need_resize) const;
virtual RID texture_create();
virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index fdd905458b..d00b03fb8a 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -770,7 +770,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
/** CANVAS ITEM SHADER **/
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 605b6a0134..c292897ad0 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -107,6 +107,7 @@ vec2 select(vec2 a, vec2 b, bvec2 c) {
void main() {
vec4 color = color_attrib;
+ vec2 uv;
#ifdef USE_INSTANCING
mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
@@ -121,9 +122,9 @@ void main() {
#ifdef USE_TEXTURE_RECT
if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z
- uv_interp = src_rect.xy + abs(src_rect.zw) * vertex.yx;
+ uv = src_rect.xy + abs(src_rect.zw) * vertex.yx;
} else {
- uv_interp = src_rect.xy + abs(src_rect.zw) * vertex;
+ uv = src_rect.xy + abs(src_rect.zw) * vertex;
}
vec4 outvec = vec4(0.0, 0.0, 0.0, 1.0);
@@ -140,7 +141,7 @@ void main() {
#else
vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
- uv_interp = uv_attrib;
+ uv = uv_attrib;
#endif
{
@@ -189,6 +190,7 @@ VERTEX_SHADER_CODE
#endif
+ uv_interp = uv;
gl_Position = projection_matrix * outvec;
#ifdef USE_LIGHTING
@@ -345,10 +347,14 @@ void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
+#ifdef USE_FORCE_REPEAT
+ //needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that dont support it
+ uv = mod(uv,vec2(1.0,1.0));
+#endif
#if !defined(COLOR_USED)
//default behavior, texture by color
- color *= texture2D(color_texture, uv_interp);
+ color *= texture2D(color_texture, uv);
#endif
#ifdef SCREEN_UV_USED
@@ -365,7 +371,7 @@ void main() {
#endif
if (use_default_normal) {
- normal.xy = texture2D(normal_texture, uv_interp).xy * 2.0 - 1.0;
+ normal.xy = texture2D(normal_texture, uv).xy * 2.0 - 1.0;
normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
normal_used = true;
} else {