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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-12-30 13:07:12 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-30 13:07:12 +0100 |
commit | 6c67ca3f5b77f7e12942d65f4ff263d855972cf1 (patch) | |
tree | 4639ffa6ec474af7d5aaa2ae68fd4f05710a2101 /drivers/gles2 | |
parent | ede4f9712def8d8b83b250026612d28242a762d6 (diff) | |
parent | 971c05dc5e693c6d32e4f420bc083243b0e222c8 (diff) |
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
fixes glsl syntax error
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 4f334d2be2..5cdf4ff04d 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1254,7 +1254,7 @@ LIGHT_SHADER_CODE float YdotH = dot(B, H); float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH); //float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH); - float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL)) + float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL); #else float alpha = roughness * roughness; |