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author | Juan Linietsky <reduzio@gmail.com> | 2015-04-02 12:59:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-04-02 12:59:23 -0300 |
commit | 68e42f53badd6a501021e545c09b2c41ad21e1e0 (patch) | |
tree | 11947092ec325e1970a468c91eaf9bb539d37e59 /drivers/gles2 | |
parent | 1572238adb5b68e18cf20ec73b2f437736e21152 (diff) |
Beta1 Attempt #1
-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 12ff43479b..baa7e664b5 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -235,7 +235,7 @@ FRAGMENT_SHADER_CODE #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader { - vec4 light_out=vec4(0.0,0.0,0.0,0.0); + vec4 light_out=light*color; LIGHT_SHADER_CODE color=light_out; } |