diff options
author | Thomas Herzog <therzog@mail.de> | 2018-08-23 17:25:00 +0200 |
---|---|---|
committer | Thomas Herzog <therzog@mail.de> | 2018-08-23 17:25:00 +0200 |
commit | 5ebc70f288dcb68f67ee5b202bbd4bab3f6420e3 (patch) | |
tree | 8a16b0bcae00f3c9d5a852ab05300e1381caa15f /drivers/gles2 | |
parent | 634673cf5b900e36925ef0c6cea9ce572b83de2e (diff) |
[GLES2] fix depth for alpha pass
Diffstat (limited to 'drivers/gles2')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 22 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.h | 2 |
2 files changed, 19 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 68ae2c4aa3..1655f55bfa 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -837,7 +837,7 @@ static const GLenum gl_primitive[] = { GL_TRIANGLE_FAN }; -void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, Size2i p_skeleton_tex_size) { +void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size) { // material parameters @@ -851,6 +851,20 @@ void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m glEnable(GL_DEPTH_TEST); } + switch (p_material->shader->spatial.depth_draw_mode) { + case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS: + case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_OPAQUE: { + + glDepthMask(!p_alpha_pass); + } break; + case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALWAYS: { + glDepthMask(GL_TRUE); + } break; + case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_NEVER: { + glDepthMask(GL_FALSE); + } break; + } + // TODO whyyyyy???? p_reverse_cull = true; @@ -1432,7 +1446,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, _setup_geometry(e, skeleton); - _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); if (use_radiance_map) { state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform); @@ -1568,7 +1582,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, { _setup_geometry(e, skeleton); - _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); if (shadow_atlas != NULL) { glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); @@ -1757,7 +1771,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton); { - _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); + _setup_material(material, p_reverse_cull, false, Size2i(skeleton ? skeleton->size * 3 : 0, 0)); if (directional_shadow.depth) { glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); // TODO move into base pass diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index e153080e15..72dbe14387 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -563,7 +563,7 @@ public: void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); - void _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, Size2i p_skeleton_tex_size = Size2i(0, 0)); + void _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0)); void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton); void _render_geometry(RenderList::Element *p_element); |