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authorJuan Linietsky <reduzio@gmail.com>2014-02-13 18:03:28 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-13 18:03:28 -0300
commit58cda02a389759d18176216c06f375d364cefef1 (patch)
tree4102902585d12ea6807ceaee1370136d29b601e1 /drivers/gles2
parent1adc330b68b1f6ca18aac05daf88c7d4d757fd0a (diff)
-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index c9601b26d5..f0583121c6 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -7151,7 +7151,8 @@ void RasterizerGLES2::_update_framebuffer() {
glDeleteTextures(1,&framebuffer.sample_color);
glDeleteFramebuffers(1,&framebuffer.sample_fbo);
-
+ framebuffer.luminance.clear();
+ framebuffer.blur_size=0;
framebuffer.fbo=0;
}