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authorRaphaelHunter <raphael10241024@gmail.com>2019-08-10 21:52:51 +0800
committerRaphaelHunter <raphael10241024@gmail.com>2019-08-10 21:52:51 +0800
commit48f28c68bce3015bc24e52159dc2d597dffc7522 (patch)
tree22b3efe644b1e9c1197479f422a6df233f486d0a /drivers/gles2
parent3418f76a9eab9f496e5b26310bd3bc1125b8119b (diff)
fix gles2 canvas shader uniform error,close #31201
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 8a177e32b0..4716b29e03 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1650,6 +1650,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
//always re-set uniforms, since light parameters changed
_set_uniforms();
+ state.canvas_shader.use_material((void *)material_ptr);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture);