summaryrefslogtreecommitdiff
path: root/drivers/gles2
diff options
context:
space:
mode:
authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /drivers/gles2
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp6
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp108
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h39
3 files changed, 76 insertions, 77 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 2e35bd0ccf..c433886545 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1500,7 +1500,7 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
//use transform buffer workflow
ERR_FAIL_COND(p_skeleton->use_2d);
- PoolVector<float> &transform_buffer = storage->resources.skeleton_transform_cpu_buffer;
+ Vector<float> &transform_buffer = storage->resources.skeleton_transform_cpu_buffer;
if (!s->attribs[VS::ARRAY_BONES].enabled || !s->attribs[VS::ARRAY_WEIGHTS].enabled) {
break; // the whole instance has a skeleton, but this surface is not affected by it.
@@ -1517,10 +1517,10 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
const size_t bone_weight_stride = s->attribs[VS::ARRAY_WEIGHTS].stride;
{
- PoolVector<float>::Write write = transform_buffer.write();
+ float *write = transform_buffer.ptrw();
float *buffer = write.ptr();
- PoolVector<uint8_t>::Read vertex_array_read = s->data.read();
+ const uint8_t *vertex_array_read = s->data.ptr();
const uint8_t *vertex_data = vertex_array_read.ptr();
for (int i = 0; i < s->array_len; i++) {
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 245531a935..fa45aeeda8 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -750,7 +750,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
}
texture->data_size = img->get_data().size();
- PoolVector<uint8_t>::Read read = img->get_data().read();
+ const uint8_t *read = img->get_data().ptr();
ERR_FAIL_COND(!read.ptr());
glActiveTexture(GL_TEXTURE0);
@@ -888,12 +888,12 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
bool compressed;
_get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
- PoolVector<uint8_t> data;
+ Vector<uint8_t> data;
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- PoolVector<uint8_t>::Write wb = data.write();
+ uint8_t *wb = data.ptrw();
glActiveTexture(GL_TEXTURE0);
@@ -930,12 +930,12 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
bool compressed;
_get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
- PoolVector<uint8_t> data;
+ Vector<uint8_t> data;
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- PoolVector<uint8_t>::Write wb = data.write();
+ uint8_t *wb = data.ptrw();
GLuint temp_framebuffer;
glGenFramebuffers(1, &temp_framebuffer);
@@ -1681,7 +1681,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4: {
- pi.type = Variant::POOL_INT_ARRAY;
+ pi.type = Variant::PACKED_INT_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
@@ -2081,7 +2081,7 @@ RID RasterizerStorageGLES2::mesh_create() {
return mesh_owner.make_rid(mesh);
}
-static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array, uint32_t &format, int p_vertices) {
+static Vector<uint8_t> _unpack_half_floats(const Vector<uint8_t> &array, uint32_t &format, int p_vertices) {
uint32_t p_format = format;
@@ -2223,11 +2223,11 @@ static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array,
dst_stride += dst_size[i];
}
- PoolVector<uint8_t> ret;
+ Vector<uint8_t> ret;
ret.resize(p_vertices * dst_stride);
- PoolVector<uint8_t>::Read r = array.read();
- PoolVector<uint8_t>::Write w = ret.write();
+ const uint8_t *r = array.ptr();
+ uint8_t *w = ret.ptrw();
int src_offset = 0;
int dst_offset = 0;
@@ -2270,7 +2270,7 @@ static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array,
return ret;
}
-void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
+void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -2457,18 +2457,18 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
//validate sizes
- PoolVector<uint8_t> array = p_array;
+ Vector<uint8_t> array = p_array;
int array_size = stride * p_vertex_count;
int index_array_size = 0;
if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
//old format, convert
- array = PoolVector<uint8_t>();
+ array = Vector<uint8_t>();
array.resize(p_array.size() + p_vertex_count * 2);
- PoolVector<uint8_t>::Write w = array.write();
- PoolVector<uint8_t>::Read r = p_array.read();
+ uint8_t *w = array.ptrw();
+ const uint8_t *r = p_array.ptr();
uint16_t *w16 = (uint16_t *)w.ptr();
const uint16_t *r16 = (uint16_t *)r.ptr();
@@ -2492,7 +2492,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (!config.support_half_float_vertices && uses_half_float) {
uint32_t new_format = p_format;
- PoolVector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count);
+ Vector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count);
mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
return; //do not go any further, above function used unpacked stuff will be used instead.
@@ -2549,7 +2549,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
// Okay, now the OpenGL stuff, wheeeeey \o/
{
- PoolVector<uint8_t>::Read vr = array.read();
+ const uint8_t *vr = array.ptr();
glGenBuffers(1, &surface->vertex_id);
glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
@@ -2558,7 +2558,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (p_format & VS::ARRAY_FORMAT_INDEX) {
- PoolVector<uint8_t>::Read ir = p_index_array.read();
+ const uint8_t *ir = p_index_array.ptr();
glGenBuffers(1, &surface->index_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
@@ -2578,7 +2578,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
Surface::BlendShape mt;
- PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
+ const uint8_t *vr = p_blend_shapes[i].ptr();
surface->total_data_size += array_size;
@@ -2628,7 +2628,7 @@ VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh)
return mesh->blend_shape_mode;
}
-void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
+void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -2637,7 +2637,7 @@ void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surfac
int total_size = p_data.size();
ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size);
- PoolVector<uint8_t>::Read r = p_data.read();
+ const uint8_t *r = p_data.ptr();
glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
@@ -2689,11 +2689,11 @@ int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_s
return mesh->surfaces[p_surface]->index_array_len;
}
-PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
+Vector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!mesh, Vector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
#ifndef TOOLS_ENABLED
@@ -2702,10 +2702,10 @@ PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, i
return surface->data;
}
-PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
+Vector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!mesh, Vector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
@@ -2737,10 +2737,10 @@ AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) co
return mesh->surfaces[p_surface]->aabb;
}
-Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+Vector<Vector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >());
+ ERR_FAIL_COND_V(!mesh, Vector<Vector<uint8_t> >());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Vector<uint8_t> >());
#ifndef TOOLS_ENABLED
ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
#endif
@@ -3332,7 +3332,7 @@ Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh
return Color();
}
-void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
+void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const Vector<float> &p_array) {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(!multimesh->data.ptr());
@@ -3341,7 +3341,7 @@ void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const
ERR_FAIL_COND(dsize != p_array.size());
- PoolVector<float>::Read r = p_array.read();
+ const float *r = p_array.ptr();
ERR_FAIL_COND(!r.ptr());
copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
@@ -3767,7 +3767,7 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
-void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
+void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const Vector<float> &p_data, size_t p_size) {
glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
@@ -3776,9 +3776,9 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<
resources.skeleton_transform_buffer_size = p_size;
- glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.read().ptr(), GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.ptr(), GL_DYNAMIC_DRAW);
} else {
- glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.read().ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.ptr());
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -4298,11 +4298,11 @@ Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const
return Transform();
}
-void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {
+void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const Vector<int> &p_data) {
}
-PoolVector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const {
- return PoolVector<int>();
+Vector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const {
+ return Vector<int>();
}
void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) {
@@ -4389,7 +4389,7 @@ AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
ERR_FAIL_COND_V(!capture, AABB());
return capture->bounds;
}
-void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
+void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
@@ -4398,25 +4398,25 @@ void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Po
capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree));
if (p_octree.size()) {
- PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write();
- PoolVector<uint8_t>::Read r = p_octree.read();
+ LightmapCaptureOctree *w = capture->octree.ptrw();
+ const uint8_t *r = p_octree.ptr();
copymem(w.ptr(), r.ptr(), p_octree.size());
}
capture->instance_change_notify(true, false);
}
-PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
+Vector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
- ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(!capture, Vector<uint8_t>());
if (capture->octree.size() == 0)
- return PoolVector<uint8_t>();
+ return Vector<uint8_t>();
- PoolVector<uint8_t> ret;
+ Vector<uint8_t> ret;
ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree));
{
- PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read();
- PoolVector<uint8_t>::Write w = ret.write();
+ const LightmapCaptureOctree *r = capture->octree.ptr();
+ uint8_t *w = ret.ptrw();
copymem(w.ptr(), r.ptr(), ret.size());
}
@@ -4461,7 +4461,7 @@ float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
return capture->energy;
}
-const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
+const Vector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND_V(!capture, NULL);
return &capture->octree;
@@ -5449,7 +5449,7 @@ RID RasterizerStorageGLES2::canvas_light_occluder_create() {
return canvas_occluder_owner.make_rid(co);
}
-void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
+void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const Vector<Vector2> &p_lines) {
CanvasOccluder *co = canvas_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!co);
@@ -5470,17 +5470,17 @@ void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder,
if (p_lines.size()) {
- PoolVector<float> geometry;
- PoolVector<uint16_t> indices;
+ Vector<float> geometry;
+ Vector<uint16_t> indices;
int lc = p_lines.size();
geometry.resize(lc * 6);
indices.resize(lc * 3);
- PoolVector<float>::Write vw = geometry.write();
- PoolVector<uint16_t>::Write iw = indices.write();
+ float *vw = geometry.ptrw();
+ uint16_t *iw = indices.ptrw();
- PoolVector<Vector2>::Read lr = p_lines.read();
+ const Vector2 *lr = p_lines.ptr();
const int POLY_HEIGHT = 16384;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index a6aae400ca..6fbfe57778 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -31,7 +31,6 @@
#ifndef RASTERIZERSTORAGEGLES2_H
#define RASTERIZERSTORAGEGLES2_H
-#include "core/pool_vector.h"
#include "core/self_list.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual/shader_language.h"
@@ -125,7 +124,7 @@ public:
size_t skeleton_transform_buffer_size;
GLuint skeleton_transform_buffer;
- PoolVector<float> skeleton_transform_cpu_buffer;
+ Vector<float> skeleton_transform_cpu_buffer;
} resources;
@@ -649,9 +648,9 @@ public:
bool active;
- PoolVector<uint8_t> data;
- PoolVector<uint8_t> index_data;
- Vector<PoolVector<uint8_t> > blend_shape_data;
+ Vector<uint8_t> data;
+ Vector<uint8_t> index_data;
+ Vector<Vector<uint8_t> > blend_shape_data;
int total_data_size;
@@ -703,7 +702,7 @@ public:
virtual RID mesh_create();
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
virtual int mesh_get_blend_shape_count(RID p_mesh) const;
@@ -711,7 +710,7 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode);
virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data);
+ virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
@@ -719,14 +718,14 @@ public:
virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
- virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const;
- virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const;
+ virtual Vector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const;
+ virtual Vector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
- virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
+ virtual Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
@@ -803,7 +802,7 @@ public:
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const;
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
- virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array);
+ virtual void multimesh_set_as_bulk_array(RID p_multimesh, const Vector<float> &p_array);
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
@@ -902,7 +901,7 @@ public:
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
- void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size);
+ void _update_skeleton_transform_buffer(const Vector<float> &p_data, size_t p_size);
/* Light API */
@@ -1030,8 +1029,8 @@ public:
virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform);
virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const;
- virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data);
- virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const;
+ virtual void gi_probe_set_dynamic_data(RID p_probe, const Vector<int> &p_data);
+ virtual Vector<int> gi_probe_get_dynamic_data(RID p_probe) const;
virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range);
virtual int gi_probe_get_dynamic_range(RID p_probe) const;
@@ -1064,7 +1063,7 @@ public:
struct LightmapCapture : public Instantiable {
- PoolVector<LightmapCaptureOctree> octree;
+ Vector<LightmapCaptureOctree> octree;
AABB bounds;
Transform cell_xform;
int cell_subdiv;
@@ -1080,15 +1079,15 @@ public:
virtual RID lightmap_capture_create();
virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds);
virtual AABB lightmap_capture_get_bounds(RID p_capture) const;
- virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree);
- virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const;
+ virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree);
+ virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const;
virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform);
virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const;
virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv);
virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const;
virtual void lightmap_capture_set_energy(RID p_capture, float p_energy);
virtual float lightmap_capture_get_energy(RID p_capture) const;
- virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const;
+ virtual const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const;
/* PARTICLES */
void update_particles();
@@ -1271,14 +1270,14 @@ public:
GLuint vertex_id; // 0 means, unconfigured
GLuint index_id; // 0 means, unconfigured
- PoolVector<Vector2> lines;
+ Vector<Vector2> lines;
int len;
};
RID_PtrOwner<CanvasOccluder> canvas_occluder_owner;
virtual RID canvas_light_occluder_create();
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines);
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const Vector<Vector2> &p_lines);
virtual VS::InstanceType get_base_type(RID p_rid) const;