summaryrefslogtreecommitdiff
path: root/drivers/gles2
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-07-19 17:00:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-19 17:06:03 -0300
commit25678b1876816b9ccb14b2c92aef62f3b009f88f (patch)
tree189f082d788f78e16f620b056d21249118883fc5 /drivers/gles2
parent89588d43349e496a9e05756d42ae87323d31269e (diff)
-Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index e854abb6a1..0cb7aa8745 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -31,7 +31,7 @@
#include "rasterizer_gles2.h"
#include "gl_context/context_gl.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "os/os.h"
#include "servers/visual/particle_system_sw.h"
#include "servers/visual/shader_language.h"
@@ -3942,7 +3942,7 @@ void RasterizerGLES2::begin_frame() {
//fragment_lighting=Globals::get_singleton()->get("rasterizer/use_fragment_lighting");
#ifdef TOOLS_ENABLED
canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/use_2d_pixel_snap", false));
- shadow_filter = ShadowFilterTechnique(int(GlobalConfig::get_singleton()->get("rasterizer/shadow_filter")));
+ shadow_filter = ShadowFilterTechnique(int(ProjectSettings::get_singleton()->get("rasterizer/shadow_filter")));
#endif
canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_PCF5, shadow_filter == SHADOW_FILTER_PCF5);
@@ -6819,7 +6819,7 @@ void RasterizerGLES2::end_scene() {
if (current_env->bg_mode == VS::ENV_BG_COLOR)
bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR];
else
- bgcolor = GlobalConfig::get_singleton()->get("render/default_clear_color");
+ bgcolor = ProjectSettings::get_singleton()->get("render/default_clear_color");
bgcolor = _convert_color(bgcolor);
float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0;
glClearColor(bgcolor.r, bgcolor.g, bgcolor.b, a);
@@ -10718,7 +10718,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays, bool p_keep_ram_copy, b
fragment_lighting = GLOBAL_DEF("rasterizer/use_fragment_lighting", true);
read_depth_supported = true; //todo check for extension
shadow_filter = ShadowFilterTechnique((int)(GLOBAL_DEF("rasterizer/shadow_filter", SHADOW_FILTER_PCF5)));
- GlobalConfig::get_singleton()->set_custom_property_info("rasterizer/shadow_filter", PropertyInfo(Variant::INT, "rasterizer/shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13,ESM"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rasterizer/shadow_filter", PropertyInfo(Variant::INT, "rasterizer/shadow_filter", PROPERTY_HINT_ENUM, "None,PCF5,PCF13,ESM"));
use_fp16_fb = bool(GLOBAL_DEF("rasterizer/fp16_framebuffer", true));
use_shadow_mapping = true;
use_fast_texture_filter = !bool(GLOBAL_DEF("rasterizer/trilinear_mipmap_filter", true));