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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-05 08:31:14 +0100
committerGitHub <noreply@github.com>2018-11-05 08:31:14 +0100
commit17b776e549cf974b685bde897765271b63911bec (patch)
tree709d555eed509a3e9c87fc4a89436873d78a78b7 /drivers/gles2
parenta282e67b2420cfc98d808febf3aec6fc6370c324 (diff)
parente4884cfc752d7f16cf4c9c4477e733df73cde4c4 (diff)
Merge pull request #23502 from Rubonnek/simplified-logic
Simplified boolean logic in GLES2/3 rasterizers
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index c4c5093540..5011794735 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1602,7 +1602,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
- (!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+ (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
can_cast_shadow = true;
}