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authorYuri Roubinsky <chaosus89@gmail.com>2019-08-25 15:21:56 +0300
committerGitHub <noreply@github.com>2019-08-25 15:21:56 +0300
commit14b173d0d993b2f1c486890bb68b932db6090e88 (patch)
treece5352202d9af870a31c101c6f583e5e06d62d12 /drivers/gles2
parent660682a2a38815675ac338bcd9232789fe815958 (diff)
parent982becfa39b0f48c0fa9308097c43f18e4abdc29 (diff)
Merge pull request #31650 from Chaosus/fix_shader_hint_range
Fix hint range step for integer in shaders
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 8e026b96ce..5c02d8096d 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1570,7 +1570,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
+ pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break;