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authorChaosus <chaosus89@gmail.com>2019-07-29 17:08:25 +0300
committerChaosus89 <chaosus89@gmail.com>2019-09-14 18:23:25 +0300
commit1333ea2a2d70d45a295702c2d941e7bfb00bfe94 (patch)
tree5226c40390390089735f7faf25c33ca6e4b57b69 /drivers/gles2
parent24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff)
Implement shader array support for varyings
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 640d45ae65..92bf0e29e2 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -353,6 +353,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
varying_code += _typestr(E->get().type);
varying_code += " ";
varying_code += _mkid(E->key());
+ if (E->get().array_size > 0) {
+ varying_code += "[";
+ varying_code += itos(E->get().array_size);
+ varying_code += "]";
+ }
varying_code += ";\n";
String final_code = varying_code.as_string();