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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-02 19:00:09 +0200
committerGitHub <noreply@github.com>2018-10-02 19:00:09 +0200
commit051b8837b0298665de7d5e77e49802f0651a9b3f (patch)
treed837b8d97e08d8bfe44dbee94b0eab3123a2a069 /drivers/gles2
parent75c29879b0c0b100415b2abd1992994656d06aec (diff)
parent658c2b6eeeb9be31af5db991d01f347d750d9a11 (diff)
Merge pull request #22636 from tagcup/comment
Bring accidentally commented out lines.
Diffstat (limited to 'drivers/gles2')
-rw-r--r--drivers/gles2/shaders/scene.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 42b50790b2..ed64f7adf6 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1191,8 +1191,8 @@ LIGHT_SHADER_CODE
float aspect = sqrt(1.0 - anisotropy * 0.9);
float ax = alpha / aspect;
float ay = alpha * aspect;
- //float XdotH = dot(T, H);
- //float YdotH = dot(B, H);
+ float XdotH = dot(T, H);
+ float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
//float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL))