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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-26 08:50:42 +0100
committerGitHub <noreply@github.com>2019-02-26 08:50:42 +0100
commite47b4bdc3d4710ea091e196ed2f19e922a5c0098 (patch)
tree19ecee74e85d025d8c980257b7649abe1f19d928 /drivers/gles2/shaders
parenta32b26dfa26f2a039bf9c84b90d10666bcf785c9 (diff)
parente1a34d072813f5af2d868b3c69b7a9ae022df1a6 (diff)
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
Fix orthographic shadow color when using GLES2
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index e638e94402..fa359125b2 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1838,7 +1838,7 @@ FRAGMENT_SHADER_CODE
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
- light_att *= sample_shadow(light_directional_shadow, shadow_coord);
+ light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord));
#endif //orthogonal
#else //fragment version of pssm