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authorRémi Verschelde <rverschelde@gmail.com>2019-05-19 12:34:40 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-05-19 13:10:35 +0200
commite0574e1d98079b9954d262792bf748f7861e1d0a (patch)
tree0fc2070005aa381ac26d320f65c321e5d1777157 /drivers/gles2/shaders
parent33897d9b5844aa0147d55841845427ed599d069f (diff)
Fix typos with codespell
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 7ba2856216..7dce784f52 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -347,7 +347,7 @@ void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;
#ifdef USE_FORCE_REPEAT
- //needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that dont support it
+ //needs to use this to workaround GLES2/WebGL1 forcing tiling that textures that don't support it
uv = mod(uv, vec2(1.0, 1.0));
#endif