diff options
author | Juan Linietsky <juan@godotengine.org> | 2019-02-23 19:52:18 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-23 19:53:04 -0300 |
commit | d79c8d76551990dd45594d01635ae7b0a2d9f90e (patch) | |
tree | 8e977660d490fc136d1fbb2d5a215291226fae0b /drivers/gles2/shaders | |
parent | c2bc458dfed70aef9316802b142e0f4cbf567ffc (diff) |
Fix vertex lighting in GLES2, closes #25365
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 6f86152598..faf88cf33d 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -904,6 +904,8 @@ uniform float ambient_energy; #ifdef USE_LIGHTING +uniform highp vec4 shadow_color; + #ifdef USE_VERTEX_LIGHTING //get from vertex @@ -916,7 +918,7 @@ uniform highp vec3 light_direction; //may be used by fog, so leave here //done in fragment // general for all lights uniform highp vec4 light_color; -uniform highp vec4 shadow_color; + uniform highp float light_specular; // directional |