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authorThomas Herzog <thomas.herzog@mail.com>2018-08-23 17:11:00 +0200
committerGitHub <noreply@github.com>2018-08-23 17:11:00 +0200
commitd61fc6a97b45d2147d0ba43c0ec572d566aad6e6 (patch)
tree7bbcadc028c7354b0fbe38102b0bf794d68332e6 /drivers/gles2/shaders
parent29ccd2be18dd900957975160cb58bb79dc6fc0ea (diff)
parentda876907fd0ee7fed0718e933100182f5fe5abfe (diff)
Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-branch-name
[GLES2] fix canvas_item sampler allocation
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 29d81bb2c4..e97822f9bf 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -96,9 +96,9 @@ precision mediump float;
precision mediump int;
#endif
-uniform sampler2D color_texture; // texunit:0
+uniform sampler2D color_texture; // texunit:-1
uniform highp vec2 color_texpixel_size;
-uniform mediump sampler2D normal_texture; // texunit:1
+uniform mediump sampler2D normal_texture; // texunit:-2
varying mediump vec2 uv_interp;
varying mediump vec4 color_interp;
@@ -109,7 +109,7 @@ uniform vec4 final_modulate;
#ifdef SCREEN_TEXTURE_USED
-uniform sampler2D screen_texture; // texunit:2
+uniform sampler2D screen_texture; // texunit:-3
#endif