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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 19:44:41 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 19:44:41 -0300 |
commit | cd218b8c09482f9f9f2d15285d55ad955673697f (patch) | |
tree | 60a09595de85ac63027b916dc2344b6612975bf1 /drivers/gles2/shaders | |
parent | 94e35ef316caa0f713eef1c3823c8fa035508090 (diff) |
Fixes
-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/material.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl index 870004fd10..44337e1197 100644 --- a/drivers/gles2/shaders/material.glsl +++ b/drivers/gles2/shaders/material.glsl @@ -824,6 +824,8 @@ void main() { vec3 normalmap = vec3(0.0); #endif + float normaldepth=1.0; + #if defined(ENABLE_DISCARD) @@ -839,7 +841,8 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_NORMALMAP) - normal = normalize( tangent_interp * normalmap.x + binormal_interp * normalmap.y + normal_interp * normalmap.z ) * side; + normal = normalize( mix(normal_interp,tangent_interp * normalmap.x + binormal_interp * normalmap.y + normal_interp * normalmap.z,normaldepth) ) * side; + #endif #if defined(ENABLE_DISCARD) |