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authorJuan Linietsky <reduzio@gmail.com>2014-10-14 19:44:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-14 19:44:41 -0300
commitcd218b8c09482f9f9f2d15285d55ad955673697f (patch)
tree60a09595de85ac63027b916dc2344b6612975bf1 /drivers/gles2/shaders
parent94e35ef316caa0f713eef1c3823c8fa035508090 (diff)
Fixes
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/material.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index 870004fd10..44337e1197 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -824,6 +824,8 @@ void main() {
vec3 normalmap = vec3(0.0);
#endif
+ float normaldepth=1.0;
+
#if defined(ENABLE_DISCARD)
@@ -839,7 +841,8 @@ FRAGMENT_SHADER_CODE
#if defined(ENABLE_NORMALMAP)
- normal = normalize( tangent_interp * normalmap.x + binormal_interp * normalmap.y + normal_interp * normalmap.z ) * side;
+ normal = normalize( mix(normal_interp,tangent_interp * normalmap.x + binormal_interp * normalmap.y + normal_interp * normalmap.z,normaldepth) ) * side;
+
#endif
#if defined(ENABLE_DISCARD)