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authorJuan Linietsky <juan@godotengine.org>2018-12-18 17:40:28 -0300
committerJuan Linietsky <juan@godotengine.org>2018-12-18 17:50:35 -0300
commitbec76cfa19684cbfce3677044331805fd2a54d8b (patch)
treea54f497603d08a73a9f60a6a5bc3c2577687c342 /drivers/gles2/shaders
parent3c999ae1a1f897716041b45606a4506790da1e91 (diff)
Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl5
1 files changed, 1 insertions, 4 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 79d4eb2243..87a615ade1 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -72,11 +72,8 @@ void main() {
#else
vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
-#ifdef USE_UV_ATTRIBUTE
uv_interp = uv_attrib;
-#else
- uv_interp = vertex.xy;
-#endif
+
#endif