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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-04 16:58:08 +0100
committerGitHub <noreply@github.com>2019-03-04 16:58:08 +0100
commitb753223ac2c03b4d6d4ee62f51b651902fcca870 (patch)
treee2defbebcba83686d1a386bb01746d43b82a9b6c /drivers/gles2/shaders
parentab11496a92c64a9d6d1705b898b3432c91ef3368 (diff)
parentb804c491b785185ff1496c81c0dfadf2a9a15fbc (diff)
Merge pull request #26567 from clayjohn/pixel_snap_artifact
Fixed pixel snap precision artifact
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index b13801946f..f72a0d288b 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -162,6 +162,9 @@ VERTEX_SHADER_CODE
#ifdef USE_PIXEL_SNAP
outvec.xy = floor(outvec + 0.5).xy;
+ // precision issue on some hardware creates artifacts within texture
+ // offset uv by a small amount to avoid
+ uv += 1e-5;
#endif
#ifdef USE_SKELETON