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authorJuan Linietsky <reduzio@gmail.com>2019-01-24 18:58:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-01-24 18:58:42 -0300
commitb32298a660f95abd94b7dc9e7ea68bd38150d149 (patch)
tree5e226c531ab8a4c0589a8e53b9730c7467f196e0 /drivers/gles2/shaders
parenta280bd0c854d15f3d50952186370c37dfab467f0 (diff)
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl9
-rw-r--r--drivers/gles2/shaders/copy.glsl9
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl10
-rw-r--r--drivers/gles2/shaders/scene.glsl7
4 files changed, 28 insertions, 7 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index bc734a6597..c4a8c8b990 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
uniform highp mat4 projection_matrix;
@@ -243,9 +243,14 @@ VERTEX_SHADER_CODE
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
uniform sampler2D color_texture; // texunit:-1
/* clang-format on */
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index 286ba6b8c0..931b3f3708 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
attribute highp vec4 vertex_attrib; // attrib:0
@@ -61,9 +61,14 @@ void main() {
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
varying vec3 cube_interp;
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 558c83960e..7643297a14 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
attribute highp vec2 vertex; // attrib:0
@@ -51,10 +51,16 @@ void main() {
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
+
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
#else
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 6aa91df20f..c7f5c97133 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -683,8 +683,13 @@ VERTEX_SHADER_CODE
#define mediump
#define highp
#else
-precision mediump float;
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
precision highp int;
+#else
+precision mediump float;
+precision mediump int;
+#endif
#endif
#include "stdlib.glsl"