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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-01 12:53:14 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-01 12:58:10 +0100 |
commit | b16c309f82c77d606472c3c721a1857e323a09e7 (patch) | |
tree | b2f2116cb64c2dd791e4736c734cdd243eb08da7 /drivers/gles2/shaders | |
parent | d1f3b622f0b436d89ad9e352e1a9071e72799455 (diff) |
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 2292e3e068..0de60d7421 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -185,13 +185,10 @@ VERTEX_SHADER_CODE mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse; outvec = bone_matrix * outvec; - } - #endif - gl_Position = projection_matrix * outvec; #ifdef USE_LIGHTING |