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authorJuan Linietsky <reduzio@gmail.com>2014-10-03 08:58:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-03 08:58:41 -0300
commitaf4a97bef9bfb06e2737ad709dde157688a94daf (patch)
treed3c6471da30a8d6c20d10858e78907edd9c886e8 /drivers/gles2/shaders
parent1b3a10891ebdc6e76a81c8915ba08065311e17d3 (diff)
missing fils from yesterday comit.
must have made some mistake with git, not sure why they were not sent..
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/copy.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index d8fb03f3a3..ae7185a1d6 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -46,6 +46,15 @@ precision mediump int;
#endif
+
+float sRGB_gamma_correct(float c){
+ float a = 0.055;
+ if(c < 0.0031308)
+ return 12.92*c;
+ else
+ return (1.0+a)*pow(c, 1.0/2.4) - a;
+}
+
#define LUM_RANGE 4.0
@@ -407,15 +416,26 @@ void main() {
#ifdef USE_SRGB
+#if 0
+ //this was fast, but was commented out because it looked kind of shitty, might it be fixable?
+
{ //i have my doubts about how fast this is
+
color.rgb = min(color.rgb,vec3(1.0)); //clamp just in case
vec3 S1 = sqrt(color.rgb);
vec3 S2 = sqrt(S1);
vec3 S3 = sqrt(S2);
color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.225411470 * color.rgb;
}
+#else
+
+ color.r=sRGB_gamma_correct(color.r);
+ color.g=sRGB_gamma_correct(color.g);
+ color.b=sRGB_gamma_correct(color.b);
+
#endif
+#endif
#ifdef USE_HDR_COPY