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author | Juan Linietsky <juan@godotengine.org> | 2018-12-19 10:24:58 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2018-12-19 10:25:45 -0300 |
commit | aa819a85381dc256e4e1a59dd62d5da84346e3ea (patch) | |
tree | c475394a1a342cab0a1a070982a86eac9b6b18e4 /drivers/gles2/shaders | |
parent | a06f8ca6b9838c587841afc17d990646ac9997e4 (diff) |
Properly support light shaders in GLES2, fixes #21651
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 30dc55cc4c..aba283970a 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1091,6 +1091,7 @@ void light_compute( inout vec3 diffuse_light, inout vec3 specular_light) { + //this makes lights behave closer to linear, but then addition of lights looks bad //better left disabled |