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authorJuan Linietsky <juan@godotengine.org>2018-12-19 10:24:58 -0300
committerJuan Linietsky <juan@godotengine.org>2018-12-19 10:25:45 -0300
commitaa819a85381dc256e4e1a59dd62d5da84346e3ea (patch)
treec475394a1a342cab0a1a070982a86eac9b6b18e4 /drivers/gles2/shaders
parenta06f8ca6b9838c587841afc17d990646ac9997e4 (diff)
Properly support light shaders in GLES2, fixes #21651
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/scene.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 30dc55cc4c..aba283970a 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1091,6 +1091,7 @@ void light_compute(
inout vec3 diffuse_light,
inout vec3 specular_light) {
+
//this makes lights behave closer to linear, but then addition of lights looks bad
//better left disabled