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authorAvril <avril@wp.eu>2018-12-29 15:37:50 +0100
committerAvril <avril@wp.eu>2018-12-29 15:37:50 +0100
commit971c05dc5e693c6d32e4f420bc083243b0e222c8 (patch)
tree2dae4cecba631af2b8f51f1bb0c61aa2cf9598a4 /drivers/gles2/shaders
parentee6f1fa3f8a7aa48ed9becb0039f39e1c7f395cc (diff)
fixes glsl syntax error
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 4f334d2be2..5cdf4ff04d 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1254,7 +1254,7 @@ LIGHT_SHADER_CODE
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
//float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
- float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL))
+ float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
#else
float alpha = roughness * roughness;