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authorJuan Linietsky <reduzio@gmail.com>2014-10-12 02:13:22 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-12 02:13:22 -0300
commit948fd83cdded7fed77ae5213101c1a2ece580434 (patch)
treea6953095dc4feaac1485c04b35039b85f1a95534 /drivers/gles2/shaders
parent37354da5b0dc1dc8dcfd9d844e593935311f4f8f (diff)
Little Bits
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/material.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index ad8a364ac1..63ff4a5f47 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -292,8 +292,18 @@ void main() {
normal_interp = normalize((modelview * vec4(normal_in,0.0)).xyz);
#if defined(ENABLE_COLOR_INTERP)
+#ifdef USE_COLOR_ATTRIB_SRGB_TO_LINEAR
+
+ color_interp = vec4(
+ color_attrib.r<0.04045 ? color_attrib.r * (1.0 / 12.92) : pow((color_attrib.r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ color_attrib.g<0.04045 ? color_attrib.g * (1.0 / 12.92) : pow((color_attrib.g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ color_attrib.b<0.04045 ? color_attrib.b * (1.0 / 12.92) : pow((color_attrib.b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ color_attrib.a
+ );
+#else
color_interp = color_attrib;
#endif
+#endif
#if defined(ENABLE_TANGENT_INTERP)
tangent_interp=normalize(tangent_in);