diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-06-24 18:15:43 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-06-24 18:15:43 -0300 |
commit | 52308aba68516d4b4ca29a176d6053cf3f623ce4 (patch) | |
tree | f6e7bb32ca38060e508fcd55ce5cd77d5c1b722f /drivers/gles2/shaders | |
parent | 48f1d02da4795ba9d485fe5fe2bea907be2fc467 (diff) |
ability to change shadow color in light2d
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 669ae44621..e297b328cd 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -152,6 +152,7 @@ uniform vec4 modulate; uniform sampler2D light_texture; uniform vec4 light_color; +uniform vec4 light_shadow_color; uniform float light_height; varying vec4 light_uv_interp; @@ -379,7 +380,8 @@ LIGHT_SHADER_CODE #if defined(USE_LIGHT_SHADOW_COLOR) color=mix(shadow_color,color,shadow_attenuation); #else - color*=shadow_attenuation; + //color*=shadow_attenuation; + color=mix(light_shadow_color,color,shadow_attenuation); #endif //use shadows #endif |