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authorJuan Linietsky <reduzio@gmail.com>2015-06-24 18:15:43 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-24 18:15:43 -0300
commit52308aba68516d4b4ca29a176d6053cf3f623ce4 (patch)
treef6e7bb32ca38060e508fcd55ce5cd77d5c1b722f /drivers/gles2/shaders
parent48f1d02da4795ba9d485fe5fe2bea907be2fc467 (diff)
ability to change shadow color in light2d
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 669ae44621..e297b328cd 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -152,6 +152,7 @@ uniform vec4 modulate;
uniform sampler2D light_texture;
uniform vec4 light_color;
+uniform vec4 light_shadow_color;
uniform float light_height;
varying vec4 light_uv_interp;
@@ -379,7 +380,8 @@ LIGHT_SHADER_CODE
#if defined(USE_LIGHT_SHADOW_COLOR)
color=mix(shadow_color,color,shadow_attenuation);
#else
- color*=shadow_attenuation;
+ //color*=shadow_attenuation;
+ color=mix(light_shadow_color,color,shadow_attenuation);
#endif
//use shadows
#endif