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authorJuan Linietsky <reduzio@gmail.com>2019-01-23 17:06:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-01-23 17:06:37 -0300
commit2d57ec24609687756597cce1e47ea4712dea2666 (patch)
tree5ac1c8f6f69a6c494df7c0e16c9bd50c1bbc9aa2 /drivers/gles2/shaders
parent2c9536b655d006c697a3cf830ad3352f1a1ed9f2 (diff)
Fix problem with texture2Dlod, closes #25263
Diffstat (limited to 'drivers/gles2/shaders')
-rw-r--r--drivers/gles2/shaders/canvas.glsl5
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl4
-rw-r--r--drivers/gles2/shaders/scene.glsl4
3 files changed, 10 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 45d26e7254..bc734a6597 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -223,16 +223,19 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
+#endif
+
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
+
#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-#endif
+
#ifdef USE_GLES_OVER_GL
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index c9a0fd4ba2..558c83960e 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -33,6 +33,8 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
+#endif
+
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
@@ -42,7 +44,7 @@ void main() {
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-#endif
+
#ifdef USE_GLES_OVER_GL
#define lowp
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 148b5ae7ef..6aa91df20f 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -664,6 +664,8 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
#endif
+#endif
+
#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
#endif
@@ -673,7 +675,7 @@ VERTEX_SHADER_CODE
#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
-#endif
+
#ifdef USE_GLES_OVER_GL